Mar. 25, 2009 to Mar. 27, 2009
A 3D interactive graphics application is an extremely computational demanding paradigm, requiring the simulation and display of a virtual environment at interactive frame rates. It is significant in real time game environment. Even with the use of powerful graphics workstations, a moderately complex virtual environment can involve a vast amount of computation, inducing a noticeable lag into the system. This lag can detrimentally affect the visual effect and may therefore severely compromise the diffusion of the quality of graphics application. This paper introduced to overcome the limitation of conventional technique. Surface attributes such as normal, colors and textures, which are essentials to bring out the beauty of 3D object are preserved and discussed.
Nor Anita Fairos bt. Ismail, Mohd Shafry Mohd Rahim, Daut Daman, Sheikh Nasir Kamarudin, "Out of Core Simplification with Appearance Preservation for Computer Game Applications", UKSIM, 2009, Computer Modeling and Simulation, International Conference on, Computer Modeling and Simulation, International Conference on 2009, pp. 417-424, doi:10.1109/UKSIM.2009.120