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May/June 2009

Guest Editors’ Introduction:

Serious Games

Tiffany Barnes, L. Miguel Encarnacao, and Christopher D. Shaw

This special issue showcases developments in serious games that can have an impact on future research, development, and application of computer graphics and related techniques. The articles demonstrate the games’ rich potential, spanning from health and culture applications to novel interaction techniques and support for 3D player data visualization.
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  Internet Computing

Mission Statement:

IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

 

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Issue Highlights

Graphically Speaking

Sketching Tangible Interfaces: Creating an Electronic Palette for the Design Community (pdf)

Matthew Cottam and Katie Wray

Tangible interfaces and ubiquitous-computing technologies are changing the human relationship to computing technology, and designers must take this into account when creating products and services.

Projects in VR

Making Augmented Reality Practical on Mobile Phones, Part 1 (pdf)

Daniel Wagner and Dieter Schmalstieg

The Studierstube ES (Embedded System) software framework allows fast development of augmented-reality applications for mobile phones.

 

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Upcoming Issue: Virtual Populace

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