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November/December 2003 (vol. 23 no. 6)
ISSN: 0272-1716
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About the Cover
Modeling Cities One Segment at a Time
Gary Singh
pp. 4-5
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Applications
Modeling Supernovae: Braving a Bold New Frontier
Anna Turnage
pp. 6-11
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Visualization Viewpoints
Why Not Make Interfaces Better than 3D Reality?
Ben Shneiderman
, University of Maryland
pp. 12-15
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Projects in VR
Multiperspective Imaging
Steven M. Seitz
, University of Washington
Jiwon Kim
, University of Washington
pp. 16-19
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3D Reconstruction and Visualization
Guest Editors' Introduction: 3D Reconstruction and Visualization
Bill Ribarsky
, Georgia Institute of Technology
Holly Rushmeier
, IBM T.J. Watson Research Center
pp. 20-21
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Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
Daniel G. Aliaga
, Princeton University
Thomas Funkhouser
, Princeton University
Dimah Yanovsky
, Harvard University
Ingrid Carlbom
, Lucent Bell Labs
pp. 22-30
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New Methods for Digital Modeling of Historic Sites
Peter K. Allen
, Columbia University
Alejandro Troccoli
, Columbia University
Benjamin Smith
, Columbia University
Stephen Murray
, Columbia University
Ioannis Stamos
, The City University of New York
Marius Leordeanu
, The City University of New York
pp. 32-41
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Automatic Generation of High-Quality Building Models from Lidar Data
Franz Rottensteiner
, Vienna University of Technology
pp. 42-50
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Constructing 3D City Models by Merging Aerial and Ground Views
Christian Fr?
, University of California, Berkeley
Avideh Zakhor
, University of California, Berkeley
pp. 52-61
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Theme Survey
Approaches to Large-Scale Urban Modeling
Jinhui Hu
, University of Southern California
Suya You
, University of Southern California
Ulrich Neumann
, University of Southern California
pp. 62-69
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Feature Article
An Ocularist's Approach to Human Iris Synthesis
Aaron Lefohn
, University of Utah
Brian Budge
, University of Utah
Peter Shirley
, University of Utah
Richard Caruso
, Eye Prosthetics of Utah
Erik Reinhard
, University of Central Florida
pp. 70-75
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Andrew Glassner's Notebook
Everyday Computer Graphics
Andrew Glassner
pp. 76-82
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Jim Blinn's Corner
Lines in Space: Part 5--A Tale of Two Lines
James F. Blinn
, Microsoft Research
pp. 84-97
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New Products
New Products
pp. 98-101
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Annual Index
IEEE Computer Graphics and Applications 2003 Annual Index Vol. 23
pp. 102-111
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