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A Surface Evolution Approach o Probabilistic Space Carving
Padova, Italy June 19-June 21
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TDPVT.2002.1024126First International Symposium on 3D D ...
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Anthony Yezzi, Georgia Institute of Technology
Greg Slabaugh, Georgia Institute of Technology
Adrian Broadhurst, University of Cambridge
Roberto Cipolla, University of Cambridge
Ron Schafer, Georgia Institute of Technology
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scene computed from multi-view calibrated two-dimensional photographs. Our approach first performs probabilistic space carving, which results in a 3D grid of voxel probabilities that describe the likelihood of a voxel existing in the model. We then employ a three-dimensional geodesic active surface to extract a most likely conformally-weighted minimal surface from the voxel probabilities. This surface is then polygonalized and texture-mapped, yielding in a 3D model easily rendered with standard graphics hardware.
Citation:
Anthony Yezzi, Greg Slabaugh, Adrian Broadhurst, Roberto Cipolla, Ron Schafer, "A Surface Evolution Approach o Probabilistic Space Carving," 3dpvt, pp.618, First International Symposium on 3D Data Processing Visualization and Transmission (3DPVT'02), 2002
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