We present research in scene modeling. The task is to build digital models of natural scenes that support interactive, photorealistic rendering. Scene modeling is the bottleneck in many computer graphics applications, notably virtual training, geometric modeling for physical simulation, cultural heritage preservation, internet marketing, and gaming. Capturing complex scenes with current modeling technology is slow, difficult, and expensive. We describe an interactive modeling system that has the potential to solve these problems.
Citation:
Voicu Popescu, Elisha Sacks, Gleb Bahmutov, "Interactive Modeling from Dense Color and Sparse Depth," 3dpvt, pp.430-437, Second International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT'04), 2004