loading...
Automatic 3D Cloning and Real-Time Animation of a Human Face
Geneva, SWITZERLAND June 04-June 07
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CA.1997.601040Computer Animation 1997
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Marc Escher, University of Geneva
Nadia Magnenat Thalmann, University of Geneva
In this paper, we describe our techniques for the automatic cloning of a human face which can be animated in real-time using both video and audio inputs. Our system can be used for video conferencing and telecooperative work at various sites with shared virtual environment inhabited by virtual clones. This work is part of a European project VIDAS (AC057). A generic face model is used which is modified to fit to the real face. Primarily two aspects are considered: (1) modeling involving the construction of a 3D texture mapped face model fitting to the real face; (2) the animation of the new constructed face. Automatic texture fitting is employed to produce the virtual face with texture mapping from the real face image. A model-independent facial animation module provides real-time animation. The system allows integration of audio and video inputs and produces a synchronized visual and acoustic output.
Index Terms:
Face modeling, model fitting, texture fitting, facial animation, face cloning.
Citation:
Marc Escher, Nadia Magnenat Thalmann, "Automatic 3D Cloning and Real-Time Animation of a Human Face," ca, pp.58, Computer Animation 1997, 1997
Usage of this product signifies your acceptance of the Terms of Use.