loading...
Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion
Philadelphia, Pennsylvania May 03-May 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CA.2000.889046Computer Animation 2000 (CA'00)
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
L. Herda, EPFL
P. Fua, EPFL
R. Boulic, EPFL
Optical motion capture provides an impressive ability to replicate gestures. However, even with a highly professional system there are many instances where crucial markers are occluded or when the algorithm confuses the trajectory of one marker with that of another. This requires much editing work on the part of the animator before the virtual characters are ready for their screen debuts. In this paper, we present an approach to increasing the robustness of a motion captures system by using a sophisticated anatomic human model. It includes a precise description of the skeleton's mobility and an approximated envelope. It allows us to accurately predict the 3-D location and visibility of markers, thus significantly increasing the robustness of marker tracking and assignment, and drastically reducing-or even eliminating-the need for human intervention during the 3-D reconstruction process.
Index Terms:
Motion capture, skeleton-based tracking
Citation:
L. Herda, P. Fua, R. Plänkers, R. Boulic, D. Thalmann, "Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion," ca, pp.77, Computer Animation 2000 (CA'00), 2000
Usage of this product signifies your acceptance of the Terms of Use.