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Individual and Group Behaviors for Virtual Humans
Philadelphia, Pennsylvania May 03-May 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CA.2000.889061Computer Animation 2000 (CA'00)
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This paper summarizes recent experiences and case studies to model behaviors of Virtual Humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds.
Citation:
Daniel Thalmann, "Individual and Group Behaviors for Virtual Humans," ca, pp.122, Computer Animation 2000 (CA'00), 2000
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