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Space-Time and Higher Dimensional Modeling for Animation
Philadelphia, Pennsylvania May 03-May 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CA.2000.889070Computer Animation 2000 (CA'00)
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Eric Fausett, University of Aizu
Alexander Pasko, University of Aizu
Valery Adzhiev, Moscow Engineering Physics Institute
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dynamic objects directly in space-time or even higher dimensional space. The use of the function representation (FRep) is proposed due to the ease with which it handles higher dimensions. After creating a multidimensional FRep object, it then needs to be mapped to “multimedia” space. In the case of animation, this means at least one geometric coordinate must be mapped to a dynamic coordinate (time). A case study is presented to explain the technique and demonstrate its use in the animated metamorphosis between several shapes of differing topology.
Citation:
Eric Fausett, Alexander Pasko, Valery Adzhiev, "Space-Time and Higher Dimensional Modeling for Animation," ca, pp.140, Computer Animation 2000 (CA'00), 2000
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