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Accurate Collision Response on Polygonal Meshes
Philadelphia, Pennsylvania May 03-May 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CA.2000.889073Computer Animation 2000 (CA'00)
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Pascal Volino, University of Geneva
Nadia Magnenat Thalmann, University of Geneva
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based o a global resolution scheme that takes advantage of an efficient use of the conjugate gradient algorithm to find the appropriate displacement of the mesh vertices that would satisfy all the constraints simultaneously, and according to momentum conservation laws. This method has been implemented in a cloth simulation system along with a collision response model that enforces a minimum “thickness” distance between cloth surfaces, which can be efficiently integrated in a simulation scheme based on implicit integration. Some provided examples illustrate the efficiency of the method.
Citation:
Pascal Volino, Nadia Magnenat Thalmann, "Accurate Collision Response on Polygonal Meshes," ca, pp.154, Computer Animation 2000 (CA'00), 2000
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