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Flexible Materials in AvangoTM Virtual Environment Framework
Tokyo, Japan July 09-July 11
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2003.1214451Computer Graphics International 2003 ...
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Lialia Nikitina, Fraunhofer Institute for Media Communication
Igor Nikitin, Fraunhofer Institute for Media Communication
Stanislav Klimenko, Institute of Computing for Physics and Technology, Protvino, Russia
This paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework [1]. The approach makes use of the methods of Finite and Boundary Elements and precomputed Green?s functions, and supports real-time interactive deformations of large elastic models, containing more than 10,000 volumetric nodes, at the graphics update rate 85fps.
Citation:
Lialia Nikitina, Igor Nikitin, Stanislav Klimenko, "Flexible Materials in AvangoTM Virtual Environment Framework," cgi, pp.84, Computer Graphics International 2003 (CGI'03), 2003
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