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Generation of Varying Line Thickness
Tokyo, Japan July 09-July 11
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2003.1214485Computer Graphics International 2003 ...
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Suguru Saito, Tokyo Institute of Technology
Akane Kani, Tokyo Institute of Technology
Youngha Chang, Tokyo Institute of Technology
Masayuki Nakajima, Tokyo Institute of Technology
This paper describes an algorithm that generates lines of varying thickness without any special information about the lines. The thickness is derived from only curvature and lengths from both ends. Therefore the algorithm is applicable in a variety of line rendering situations, for example 3D rendering engine for high quality cel-animation-like effects, reuse of geometrical data designed by CAD for advertising purposes, and photo retouching processes with edge detection methods and so on. In addition, using the generated varying thickness, this paper also describes algorithms for shading and embossing line rendering.
Citation:
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima, "Generation of Varying Line Thickness," cgi, pp.294, Computer Graphics International 2003 (CGI'03), 2003
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