loading...
Surface Models of Tube Trees
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309194Computer Graphics International 2004 ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-sections are not parallel and well-known algorithms for surface tiling from parallel cross-sections cannot be used. Non-parallel cross-sections can be tiled by means of the maximal-disc interpolation method; special methods for branching-structures modeling by means of convolution surfaces produce excellent results, but these methods are more complex than our approach. The proposed method tiles non-parallel circular cross-sections and constructs a topologically-correct surface mesh. The method is not artifact-free, but it is fast and simple. The surface mesh serves as a data representation of a vessel tree suitable for real-time Virtual Reality operation planning and operation support within a medical application. Proposed method extracts a "classical" polygonal representation, which can be used in common surface-oriented graphic accelerators.
Citation:
Petr Felkel, Rainer Wegenkittl, Katja Bühler, "Surface Models of Tube Trees," cgi, pp.70-77, Computer Graphics International 2004 (CGI'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.