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Point Based Rendering for Massive Data Sets: A Case Study
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309209Computer Graphics International 2004 ...
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Stephan Mantler, VRVis Center for Virtual Reality and Visualization
Anton L. Fuhrmann, VRVis Center for Virtual Reality and Visualization
In this case study, we describe our experiences with implementing a hybrid polygonal and point based rendering system for displaying large data sets. Our reasons for choosing a point based system are explained in detail, together with some notes about the implementation and how it was integrated into a larger environment. We will then describe some of the unforeseen problems of using point based rendering in OpenGL, and how we solved these issues. We conclude the report with a discussion of what worked well and what didn?t, and the lessons learned.
Citation:
Stephan Mantler, Anton L. Fuhrmann, "Point Based Rendering for Massive Data Sets: A Case Study," cgi, pp.182-187, Computer Graphics International 2004 (CGI'04), 2004
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