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Extracting 3D Stylized Accentuation Effects from a Painted Image
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309214Computer Graphics International 2004 ...
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Tomoya Sato, Hokkaido University
Yoshinori Dobashi, Hokkaido University
Tsuyoshi Yamamoto, Hokkaido University
Katsumi Takao, Studio Jack Inc.
Ken Anjyo, OLM Digital Inc.

In a cel animation workplace, non-photorealistic rendering techniques are often applied to a 3D scene model, which is constructed by referring to the 2D hand-drawn images of the scene. There exist a lot of scene features that must be modeled from the 2D information. The accentuation effects are amongst the most important features in a hand-drawn scene. In this context, accentuation refers to adding hand-drawn shading of the scene. The specific region that an artist wishes the viewer to observe is drawn brighter than the other regions.

In this paper, a method is proposed for the extraction of the accentuation effects from a single 2D painted image of an animated scene. This method enables the automatic addition of the accentuation effects to each frame of the animation, observed from other viewpoints.

Citation:
Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo, "Extracting 3D Stylized Accentuation Effects from a Painted Image," cgi, pp.222-229, Computer Graphics International 2004 (CGI'04), 2004
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