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PCA-Based Walking Engine Using Motion Capture Data
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309224Computer Graphics International 2004 ...
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Pascal Glardon, Swiss Federal Institute of Technology
Ronan Boulic, Swiss Federal Institute of Technology
Daniel Thalmann, Swiss Federal Institute of Technology
This paper aims to propose a novel approach to generate new generic human walking patterns using motion-captured data, leading to a real-time engine intended for virtual humans animation. The method applies the PCA (Principal Component Analysis) technique on motion data acquired by an optical system to yield a reduced dimension space where not only interpolation, but also extrapolation are possible, controlled by quantitative speed parameter values. Moreover, with proper normalization and time warping methods, the generic presented engine can produce walking motions with continuously varying human height and speed with real-time reactivity.
Citation:
Pascal Glardon, Ronan Boulic, Daniel Thalmann, "PCA-Based Walking Engine Using Motion Capture Data," cgi, pp.292-298, Computer Graphics International 2004 (CGI'04), 2004
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