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Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309226Computer Graphics International 2004 ...
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A. Ortiz, Vicomtech Research Center
D. Oyarzun, Vicomtech Research Center
I. Aizpurua, Vicomtech Research Center
J. Posada, Vicomtech Research Center
The article presents the development of an articulated three-dimensional avatar, which is capable of speaking in several languages and moving through a virtual environment. The work has been centred in the following tasks: modelling a whole articulated body avatar based on H-Anim specification; developing body animation techniques based on VRML and Inverse kinematics, facial expressions (Emotions and Lip Synch) and behavioural rules for the avatar. The resulting avatar was integrated in a Virtual environment. We also explain the collision techniques used during integration.
Index Terms:
Avatar, Virtual Character, Animation Techniques, Virtual Environment
Citation:
A. Ortiz, D. Oyarzun, I. Aizpurua, J. Posada, "Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics," cgi, pp.307-310, Computer Graphics International 2004 (CGI'04), 2004
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