loading...
Physically Based Simulation of Cracks on Drying 3D Solids
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309233Computer Graphics International 2004 ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Kimiya Aoki, Toyohasi University of Technology
Ngo Hai Dong, Toyohasi University of Technology
Toyohisa Kaneko, Toyohasi University of Technology
Shigeru Kuriyama, Toyohasi University of Technology
Cracking is a natural phenomenon commonly observed on the surface of such objects as concrete, clay walls, rice fields, pottery, and tree barks. This paper describes a new physically based method for synthesizing 3D cracking patterns in clay solids by incorporating a moisture model. We employ actually measured values of the physical parameters used in the model. In addition, we describe a new method for dealing with a 3D freeform object based upon the close-packed structure. Animated synthesis of not only external cracks but also internal cracks of 3D freeform solids is possible.
Index Terms:
Crack, Physical model, Spring network model, Moisture model
Citation:
Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama, "Physically Based Simulation of Cracks on Drying 3D Solids," cgi, pp.357-364, Computer Graphics International 2004 (CGI'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.