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Updating Building Layouts of Time-Varying Virtual Cities
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309234Computer Graphics International 2004 ...
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Masanobu Honda, University of Tsukuba
Kazunori Mizuno, University of Tsukuba
Yukio Fukui, University of Tsukuba
Seiichi Nishihara, University of Tsukuba
We propose an approach to generating virtual cities that vary dynamically over time, focusing on the layout of artificial elements such as building, roads, and traffic lights. We first define an environment vector as the amount of features reflecting economic and functional activities of city?s residents in each block surrounded by roads. Our method generates virtual cities by deleting and locating buildings from two points of view: building layouts using vectors themselves to generate cityscapes, and time-varying using changes of vectors to vary cityscapes. We demonstrate that our method can represent features and generate various cityscapes that vary over time.
Citation:
Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara, "Updating Building Layouts of Time-Varying Virtual Cities," cgi, pp.365-368, Computer Graphics International 2004 (CGI'04), 2004
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