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Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309257Computer Graphics International 2004 ...
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Yu Zhang, National University of Singapore
Terence Sim, National University of Singapore
Chew Lim Tan, National University of Singapore
In this paper a new adaptation-based method is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves as the starting point for our adaptation algorithm. Based on a series of measurements between the specified 3D landmarks, a global adaptation is carried out to align the generic control model to the scan surface. A local adaptation then deforms the geometry of the generic model to fit all of its vertices to the scan surface. The high-resolution geometry of the scan surface is represented as a displacement map which is generated using an offset-envelope mapping. Reconstruction of high-resolution geometry on the adapted generic mesh is achieved by hierarchical refinement using a surface subdivision scheme with resampling of the displacement map.
Index Terms:
Individualized Face Modeling and Animation, Face Adaptation, Displacement Map
Citation:
Yu Zhang, Terence Sim, Chew Lim Tan, "Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map," cgi, pp.518-521, Computer Graphics International 2004 (CGI'04), 2004
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