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Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309261Computer Graphics International 2004 ...
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Tokuo Tsuji, Kyushu University
Hongbin Zha, Peking University
Ryo Kurazume, Kyushu University
Tsutomu Hasegawa, Kyushu University
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments.
Citation:
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa, "Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies," cgi, pp.536-539, Computer Graphics International 2004 (CGI'04), 2004
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