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Real-Time Watercolor Painting on a Distributed Paper Model
Crete, Greece June 16-June 19
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309281Computer Graphics International 2004 ...
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Tom Van Laerhoven, Limburgs Universitair Centrum
Jori Liesenborgs, Limburgs Universitair Centrum
Frank Van Reeth, Limburgs Universitair Centrum
Current watercolor painting systems produce convincing results, but trade this quality for a simulation that is much too slow for interactive use. We describe the implementation of a paper model that allows for real-time creation of watercolor images by simulating the mechanics of pigment and water throughout a three-layer paper model. In order to keep the simulation real-time while painting on large surfaces, we adopt a distributed paper canvas by dividing it in a grid of subpapers, each of which is delegated to a remote process.
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Citation:
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth, "Real-Time Watercolor Painting on a Distributed Paper Model," cgi, pp.640-643, Computer Graphics International 2004 (CGI'04), 2004
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