This paper introduces a basic technique for drawing non-photo realistic images of volume models. The turtle graphics approach to imitate painting operations is implemented in 3D space. Objects are defined by sets of scattered range data. Analytically (that is, functionally represented) and procedurally defined geometric objects can also be used. The proposed technique is described in detail and painting examples that demonstrate its applicability to non-photo realistic rendering or hatching are provided.
Citation:
V. Savchenko, H. Unno, N. Kojekine, "Possible Techniques for Three Dimensional Hatching," cw, pp.0515, First International Symposium on Cyber Worlds (CW'02), 2002