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Feedback From Video For Virtual Reality Navigation
Tampa, Florida February 08-February 09
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/DCV.2001.929955Second International Workshop on Digi ...
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Leonid V. Tsap, University of California
Important preconditions forwide acceptance of virtual reality systems include their comfort, ease and naturalness to use. Most existing trackers suffer from discomfort related issues. F or example, body-based trackers (such as hand controllers, joysticks or helmet attachments) restrict spontaneityand naturalness of motion, whereas ground- base ddevices (e.g., hand controllers) limit the workspace by literally binding an operator to the ground. Controls have similar problems. This paper describes using real-time video with registered depth information (from a commercially available camer a) for virtual reality navigation. A camera-based setup can replace cumbersome trackers. The method includes selectivedepth processing for increased speed,and a robust skin-color segmentation for handling illumination variations.
Citation:
Leonid V. Tsap, "Feedback From Video For Virtual Reality Navigation," dcv, pp.158, Second International Workshop on Digital and Computational Video (DCV'01), 2001
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