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Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Delft, The Netherlands October 23-October 25
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/DISRTA.2003.1242994Seventh IEEE International Symposium ...
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Dennis M. Moen, George Mason University
J. Mark Pullen, George Mason University
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over the Internet today are likely to continue to be insurmountable and to prevent deployment in a manner that will meet the Quality of Service (QoS) and many-to-many multicast needs of real-time distributed virtual simulation (RT-DVS). We propose an alternative approach, whereby the IP multicast function is relocated to the simulation host computer and also used to provide for QoS enabled services on a priority basis. This paper explores the concept of such a host-based multicast system with QoS and its suitability for RT-DVS. The paper defines the basic requirements of a host-based multicast protocol to support RT-DVS and proposes a quantitative model for evaluation of system alternatives.
Index Terms:
distributed virtual simulation, multicast networking, overlay multicast
Citation:
Dennis M. Moen, J. Mark Pullen, "Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast," ds-rt, pp.30, Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2003
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