loading...
A Hybrid Architecture for Visualization and Decision Making in Battlespace Environments
Huntsville, Alabama April 07-April 10
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ECBS.2003.119480110th IEEE International Conference an ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
J. Peng, University of Arizona
J. W. Rozenblit, University of Arizona
L. Suantak, University of Arizona
This article presents a hybrid software/hardware architecture for commander?s decision support in tactical operations. The architecture builds on the symbolic, object-oriented visualization software called Advanced Tactical Architecture for Combat Knowledge System (ATACKS). The extension discussed here is the design of a real-time robot agent layer that interacts wirelessly with ATACKS. This layer enacts decisions made by software agents (wargamers), continuously relays the execution states back to ATACKS, and updates its actions as advocated by replanning algorithms. The software layer is briefly described followed by the specification of the real-time requirements for the robotic architecture. The design and implementation are given with a smal example that illustrates the hybrid system?s operation.
Citation:
J. Peng, J. W. Rozenblit, L. Suantak, "A Hybrid Architecture for Visualization and Decision Making in Battlespace Environments," ecbs, pp.207, 10th IEEE International Conference and Workshop on the Engineering of Computer-Based Systems (ECBS'03), 2003
Usage of this product signifies your acceptance of the Terms of Use.