loading...
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
Los Angeles, California, U.S.A. March 22-March 23
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/HAPTIC.2003.119127811th Symposium on Haptic Interfaces f ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Jian Zhang, Simon Fraser University
Shahram Payandeh, Simon Fraser University
John Dill, Simon Fraser University
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the computation in haptic rendering. Our approach is based on the hypothesis that the accuracy of haptic perception might be limited. Results of the experiments described in this paper suggest that subjects might not be able to distinguish two haptic objects if they are beyond some refinement level. This limitation of haptic perception may be taken advantage of in haptic rendering by replacing a fine object with a coarser object to reduce scene complexity.
Citation:
Jian Zhang, Shahram Payandeh, John Dill, "Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study," haptics, pp.205, 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03), 2003
Usage of this product signifies your acceptance of the Terms of Use.