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A Multi-Threaded Approach for Deformable/Rigid Contacts with Haptic Feedback
Chicago, Illinois, USA March 27-March 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/HAPTIC.2004.128720612th International Symposium on Hapti ...
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Christan Duriez, CEA SRSI
Claude Andriot, CEA SRSI
Abderrahmane Kheddar, University of Evry
This paper presents a physically based method to deal with haptic feedback of manipulated deformable virtual objects in contact with rigid or deformable environment. The haptic rendering algorithm is based on the Signorini's formulation of the contact as proposed in theoretical mechanics. Since haptic interaction requires high refresh rates, a multi-threaded methodology, sharing con.guration values of the contact, ensures good stability and transparency performances. Thus, the interactive simulation gathers three synchronized process: the visualization process, the deformation/contact computation process, and the haptic rendering process.
Citation:
Christan Duriez, Claude Andriot, Abderrahmane Kheddar, "A Multi-Threaded Approach for Deformable/Rigid Contacts with Haptic Feedback," haptics, pp.272-279, 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'04), 2004
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