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An experiment in collaborative learning using a game and a computer mediated conference in accounting courses
Hawaii, USA January 04-January 07
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/HICSS.1995.37574328th Hawaii International Conference ...
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M. Worrell, New Jersey Inst. of Technol., Newark, NJ, USA
M. Turoff, New Jersey Inst. of Technol., Newark, NJ, USA
S.R. Hiltz, New Jersey Inst. of Technol., Newark, NJ, USA
J. Fjermestad, New Jersey Inst. of Technol., Newark, NJ, USA
The accounting profession has criticized schools for failing to provide graduates who know how businesses function. For over fifty years educators have tried new methods to improve delivery of this education. This paper describes field experiments combining the use of a game and the availability of a computer mediated conference (CMC) to improve learning in accounting courses. Results suggest a significant increase in learning with participation in the game and to a lesser extent suggest that the game in combination with the CMC may have a synergistic effect leading to collaborative learning.
Index Terms:
accounts data processing; computer aided instruction; educational courses; groupware; teleconferencing; collaborative learning; computer mediated conference; accounting courses; game; accounting profession; business; education
Citation:
M. Worrell, M. Turoff, S.R. Hiltz, J. Fjermestad, "An experiment in collaborative learning using a game and a computer mediated conference in accounting courses," hicss, pp.63, 28th Hawaii International Conference on System Sciences, 1995
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