Although the technical skills of pupils are quite high, the current approach to gain media literacy still focuses on updating software applying skills, rather than exploring the potential for learning and the nature of digital media as programmed entities. Most educational research was focussed on the computer simply as a tool or a resource, rather than on the idea of making transparent informatic modeling. It discusses the impact of self-made hybrid learning environments to establish a multidimensional media literacy involving different human senses, aesthetic objects and artefacts.
Citation:
Daniela Reimann, Michael Herczeg, Thomas Winkler, Ingrid H?pel, "Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces," icalt, pp.384, Third IEEE International Conference on Advanced Learning Technologies (ICALT'03), 2003