loading...
MPEG-4 Very Low Bit-rate Video Compression Using Sprite Coding
Tokyo, Japan August 22-August 25
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICME.2001.12376412001 IEEE International Conference on ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
This paper focuses on the "sprite coding" that supports the MPEG-4 Version 1 Main profile in order to transfer "near VHS quality video" across narrow-band transmission links such as the Internet. Automatic VOP (Video Object Plane) generation technologies are being studied as one of the most important issues of MPEG-4 object coding. This paper proposes a two-layer VOP generation scheme with some core algorithms such as GME (Global Motion Estimation), foreground moving object extraction, and background sprite generation. This paper also describes a shape information reduction method for the foreground object. The foreground object is object-coded in the , while the background sprite is coded using sprite coding in MPEG-4. We call this coding scheme "sprite mode"; MPEG-4 simple profile coding is called "normal mode". Experiments are conducted on VOP generation and video coding with MPEG-4. We compare sprite mode to normal mode. The coding efficiency of sprite mode is several times higher than that of normal mode at the same objective image quality if the foreground ratio is within 10-15%. Given the target of very low bitrate (128kbps, 64kbp) rate coding, sprite mode achieved almost the same SNR but more than twice the frame rate compared to normal mode.
Citation:
Kumi Jinzenji, Hiroshi Watanabe, Shigeki Okada, Naoki Kobayashi, "MPEG-4 Very Low Bit-rate Video Compression Using Sprite Coding," icme, pp.2, 2001 IEEE International Conference on Multimedia and Expo (ICME'01), 2001
Usage of this product signifies your acceptance of the Terms of Use.


Suggestions