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CODING OF ANIMATED 3-D WIREFRAME MODELS FOR INTERNET STREAMING APPLICATIONS
Tokyo, Japan August 22-August 25
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICME.2001.12377002001 IEEE International Conference on ...
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Socrates Varakliotis, University College London
Jörn Ostermann, AT&T Labs - Research
Vicky Hardman, University College Londonv
In this paper we present a coding technique for 3-D animated wireframe models, suitable for Internet streaming. First we present the MPEG-4 like coding scheme with simple RTP packetisation, and provide details of the achieved compression efficiency. Then, we describe a distortion metric for such a signal and we conduct experiments to study the effect of packet loss, following a bursty packet loss model that approximates a simulated IP network. Our experiments examine the performance of the coding scheme for a simple streaming scenario with different sequence configurations. The results show that short-term and short average length burst losses of up to 30% have a logarithmic effect on the decrease of the animation smoothness in the case of simple differential coding. This logarithmic decrease is corrected to linear by inserting I-frames to the sequence at the expense of reduced compression. The result is smoother animation.
Citation:
Socrates Varakliotis, Jörn Ostermann, Vicky Hardman, "CODING OF ANIMATED 3-D WIREFRAME MODELS FOR INTERNET STREAMING APPLICATIONS," icme, pp.61, 2001 IEEE International Conference on Multimedia and Expo (ICME'01), 2001
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