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STEDEL: A LANGUAGE FOR INTERACTIVE SPATIOTEMPORAL COMPOSITIONS
Tokyo, Japan August 22-August 25
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICME.2001.12377742001 IEEE International Conference on ...
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Iosif Lazaridis, University of California, Irvine
Michalis Vazirgiannis, Athens University of Economics & Business
Timos Sellis, National Technical University of Athens
The two fundamental challenges in Virtual Reality over the WWW are (i) to facilitate the process of creating convincing, non-trivial, highly interactive and maintainable content and (ii) to efficiently deliver this content to the client with QoS guarantees. This paper focuses on the first challenge: we have created a data model for spatio-temporal compositions that allows us to define relative placement of objects in a virtual world by means of their geometric characteristics (Joints). Thus, we model spatial relationships of objects at a higher level of abstraction than simple co-ordinate system transformations. We also define the behavior of objects in a declarative way, by means of Event-Condition-Action rules. Events and Actions can be synthesized by a set of operators for the creation of really complex behavior. Our model has been realized in prototype form in Spatio-Temporal Descriptive Language (STEDEL) that demonstrates the validity and power of our approach in terms of re-usability and authorship effort.
Citation:
Iosif Lazaridis, Michalis Vazirgiannis, Timos Sellis, "STEDEL: A LANGUAGE FOR INTERACTIVE SPATIOTEMPORAL COMPOSITIONS," icme, pp.136, 2001 IEEE International Conference on Multimedia and Expo (ICME'01), 2001
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