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USING MESSAGE-BASED THREADING FOR MULTIMEDIA APPLICATIONS
Tokyo, Japan August 22-August 25
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICME.2001.12377912001 IEEE International Conference on ...
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Rainer Koster, University of Kaiserslautern, P. O. Box 3049, 67653 Kaiserslautern, Germany
Thorsten Kramp, University of Kaiserslautern, P. O. Box 3049, 67653 Kaiserslautern, Germany
Components of a complex multimedia application typically work reactively processing events such as notifications from other threads, signals, and network packets. To better support these applications we have built a message-based threading platform providing more flexibilty than event handling with one thread and easier synchronisation than conventional multithreading approaches. Reuse and reconfiguration are facilitated by using a uniform message interface for all types of events. Moreover, scheduling can be based on timing constraints attached to messages rather than to threads. The reimplementation of a multi-stream video player shows the benefits of this approach.
Citation:
Rainer Koster, Thorsten Kramp, "USING MESSAGE-BASED THREADING FOR MULTIMEDIA APPLICATIONS," icme, pp.153, 2001 IEEE International Conference on Multimedia and Expo (ICME'01), 2001
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