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Photorealistic rendering for augmented reality using environment illumination
Tokyo, Japan October 07-October 10
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2003.1240704The Second IEEE and ACM International ...
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Kusuma Agusanto, Nanyang Technological University
Li Li, Nanyang Technological University
Zhu Chuangui, Nanyang Technological University
Ng Wan Sing, Nanyang Technological University
Mixing 3D computer-generated images with real-scene images seamlessly in augmented reality has many desirable and wide areas of applications such as entertainment, cinematography, design visualization and medical trainings. The challenging task is to make virtual objects blend harmoniously into the real scene and appear as if they are like real. Apart from constructing detailed geometric 3D model representation and obtaining accurate surface properties for virtual objects, adopting real scene lighting information to render virtual objects is another important factor to achieve photorealistic rendering. Such a factor not only improves visual complexity of virtual objects, but also determines the consistency of illumination between the virtual objects and the surrounding real objects in the scene. Conventional rendering techniques such as ray tracing, and radiosity require intensive computation and data preparation to solve the lighting transport equation. Hence, they are less practical for rendering virtual objects in augmented reality, which demands a real-time performance. This work explores an image-based and hardware-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses a recent technique of image-based lighting, environment illumination maps, and a simple yet practical multi-pass rendering framework for augmented reality.
Citation:
Kusuma Agusanto, Li Li, Zhu Chuangui, Ng Wan Sing, "Photorealistic rendering for augmented reality using environment illumination," ismar, pp.208, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003
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