loading...
Analysis of Wearable Interface Factors for Appropriate Information Notification
Arlington, Virginia October 31-November 03
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISWC.2004.7Eighth IEEE International Symposium o ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Vlaho Kostov, Panasonic - Matsushita Electric Industrial Co., Ltd., Kyoto, Japan
Jun Ozawa, Panasonic - Matsushita Electric Industrial Co., Ltd., Kyoto, Japan
Satoshi Matsuura, Panasonic - Matsushita Electric Industrial Co., Ltd., Kyoto, Japan
This paper explores the emotional and the functional aspects of a new type of wearable notification interface. Three wearable devices with different shape, color and size have been developed: tangible mascot, box-shaped notifier and PDA virtual agent. They have a common function: to assist the user in various situations in everyday life. Likert scale questionnaires have been used to analyze the users' attitudes and preferences towards the interfaces in two basic modes: passive by visual observation and active through use-case scenarios. A separate study was conducted to correlate the visual effect patterns with the notification-message context. The usability of the proposed interfaces was measured by SUS (System Usability Scale). The relevant factors for appropriate information notification of each wearable interface were obtained and analyzed. The mascot was shown to be a preferred interface suitable for developing a personal relation with the user, while the box-shaped interface was found to be most helpful and suitable for business use.
Citation:
Vlaho Kostov, Jun Ozawa, Satoshi Matsuura, "Analysis of Wearable Interface Factors for Appropriate Information Notification," iswc, pp.102-109, Eighth IEEE International Symposium on Wearable Computers (ISWC'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.