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Texture mapping in a distributed environment
London, England July 16-July 18
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IV.2003.1217954Seventh International Conference on I ...
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Goga Nicolae, Eindhoven University of Technology
Zoea Racovita, Politehnica University
Alexandru Telea, Eindhoven University of Technology
This paper presents a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.
Citation:
Goga Nicolae, Zoea Racovita, Alexandru Telea, "Texture mapping in a distributed environment," iv, pp.36, Seventh International Conference on Information Visualization (IV'03), 2003
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