loading...
Testing, Optimizaton, and Games
Turku, Finland July 13-July 17
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/LICS.2004.131960219th Annual IEEE Symposium on Logic i ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Mihalis Yannakakis, Columbia University, New York, NY
We discuss algorithmic problems arising in the testing of reactive systems, i.e. systems that interact with their environment. The goal is to design test sequences so that we can deduce desired information about the given system under test, such as whether it conforms to a given specification model, or whether it satisfies given requirement properties. Test generation can be approached from different points of view - as an optimization problem of minimizing cost and maximizing the effectiveness of the tests; as a game between tester and system under test; or as a learning problem. We touch on some of these aspects and related algorithmic questions.
Citation:
Mihalis Yannakakis, "Testing, Optimizaton, and Games," lics, pp.78-88, 19th Annual IEEE Symposium on Logic in Computer Science (LICS'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.