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Using Games As a Means for Collaboration
Melbourne, Australia January 12-January 14
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MMMC.2005.7011th International Multimedia Modelli ...
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Keiran Bartlett, University of Queensland
Matthew Simpson, University of Queensland
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD?s, MOO?s, IRC and other chat applications are well suited to impersonal communication, the meaning of a single message can often be misconstrued or misunderstood, and the effort often required to learn control of a new application while understanding navigation in a virtual world, can be difficult to overcome. The Nexus promises to aid in the intuitive act of communication, interaction and movement and in the process enhance the collaboration experience for the user, through the use of a game engine.
Citation:
Keiran Bartlett, Matthew Simpson, "Using Games As a Means for Collaboration," mmm, pp.346-351, 11th International Multimedia Modelling Conference (MMM'05), 2005
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