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A Distributed Rendering Environment for Massive Data on Computational Grids
Link?ping, Sweden September 01-September 03
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PTP.2003.1231518Third International Conference on Pee ...
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Huabing Zhu, Nanyang Technological University
Lizhe Wang, Nanyang Technological University
Chan Kai Yun, Nanyang Technological University
Wentong Cai, Nanyang Technological University
Simon See, Sun Microsystems Inc.
Scientific visualization, especially for massive data sets, has emerged in different disciplines recently. Generally, distributed scientific visualization applications require multiple resources, e.g., high-end computing resources to process data, high speed network for data transfer and large size database for data storage. Furthermore, these applications will meet research challenges, e.g., heterogeneous resources, geographically distributed environment and considerable communication delay. This paper studies an application of distributed massive data rendering. We present infrastructure of the distributed rendering environment and explain how Grid technologies are used in this application. Dynamic Pixel Bucket Partition (DPBP) algorithm is a new algorithm proposed for task allocation of distributed rendering application in computational Grids. Experiments in real test ted shows the performance of DPBP algorithm and the framework.
Citation:
Huabing Zhu, Lizhe Wang, Chan Kai Yun, Wentong Cai, Simon See, "A Distributed Rendering Environment for Massive Data on Computational Grids," p2p, pp.176, Third International Conference on Peer-to-Peer Computing (P2P'03), 2003
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