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A 3-D string figure display system for animating cat's cradle game
Seoul, KOREA October 13-October 16
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.1997.626169Fifth Pacific Conference on Computer ...
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R. Budiarto, Dept. of AI & Comput. Sci., Nagoya Inst. of Technol., Japan
M. Yamada, Dept. of AI & Comput. Sci., Nagoya Inst. of Technol., Japan
H. Seki, Dept. of AI & Comput. Sci., Nagoya Inst. of Technol., Japan
H. Itoh, Dept. of AI & Comput. Sci., Nagoya Inst. of Technol., Japan
Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string's dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed.
Index Terms:
computer animation; 3D string figure display system; animation; cat's cradle game; finger actions; stabilizing procedure; string dynamics; set-of-crossings representation method; local transformations; topological characteristics
Citation:
R. Budiarto, M. Yamada, H. Seki, H. Itoh, "A 3-D string figure display system for animating cat's cradle game," pg, pp.30, Fifth Pacific Conference on Computer Graphics and Applications (PG'97), 1997
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