Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of outdoor scenes, the earth viewed from outer space and the visualization of weather information.This paper describes the modeling methods of clouds, and an efficient calculation method for light scattering due to clouds taking into account both multiple scattering and sky light. The methods discussed here are also useful for displaying snow.
Index Terms:
Clouds, multiple scattering, satelight image, metaballs, Fractal, natural phenomena, cellular automaton
Citation:
Tomoyuki Nishita, Yoshinori Dobashi, "Modeling and Rendering Methods of Clouds," pg, pp.218, Seventh Pacific Conference on Computer Graphics and Applications (PG'99), 1999