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Line-Art Rendering of 3D-Models
Hong Kong, China October 03-October 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2000.883890Eighth Pacific Conference on Computer ...
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Christian Rössl, Max-Planck-Institute for Computer Sciences
Leif Kobbelt, Max-Planck-Institute for Computer Sciences
We present an interactive system for computer-aided generation of line art drawings to illustrate 3D models that are given as triangulated surfaces. In a preprocessing step an enhanced 2D view of the scene is computed by sampling for every pixel the shading, the normal vectors and the principal directions obtained from discrete curvature analysis. Then streamlines are traced in the 2D direction fields and are used to define line strokes. In order to reduce noise artifacts the user may interactively select sparse reference lines and the system will automatically fill in additional strokes. By exploiting the special structure of the streamlines, an intuitive and simple tone-mapping algorithm can be derived to generate the final rendering.
Citation:
Christian Rössl, Leif Kobbelt, "Line-Art Rendering of 3D-Models," pg, pp.87, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000
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