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A Method for Modeling and Rendering Dunes with Wind-Ripples
Hong Kong, China October 03-October 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2000.883978Eighth Pacific Conference on Computer ...
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Koichi Onoue, University of Tokyo
Tomoyuki Nishita, University of Tokyo
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-ripples by bump-mapping using LODs (Levels of Detail).
Index Terms:
Natural phenomena, Dunes, Wind-ripples, Levels of Detail, Texture mapping, Bump mapping
Citation:
Koichi Onoue, Tomoyuki Nishita, "A Method for Modeling and Rendering Dunes with Wind-Ripples," pg, pp.427, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000
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