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Efficient Rendering of Optical Effects within Water Using Graphics Hardware
Tokyo, Japan October 16-October 18
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2001.962894Ninth Pacific Conference on Computer ...
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Kei Iwasaki, University of Tokyo
Tomoyuki Nishita, University of Tokyo
Yoshinori Dobashi, Hokkaido University
The display of realistic natural scenes is one of the most important research areas in computer graphics. The rendering of water is one of the essential components. This paper proposes an efficient method for rendering images of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and important elements. However, computing these effects is difficult and time-consuming since light refracts when passing through waves. To address the problem, our method makes use of graphics hardware to accelerate the computation. Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware color blending functions. The rendering of caustics is accelerated by making use of a Z-buffer and a stencil buffer. Moreover, by using a shadow mapping technique, our method can display shafts of light and caustics taking account of shadows due to objects.
Index Terms:
Water, Shafts of Light, Caustics, Shadows, Graphics Hardware, Natural Phenomena
Citation:
Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi, "Efficient Rendering of Optical Effects within Water Using Graphics Hardware," pg, pp.0374, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001
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