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Scan Light Field Rendering
Tsinghua University, Beijing October 09-October 11
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2002.116784710th Pacific Conference on Computer G ...
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Jingyi Yu, Massachusetts Institute of Technology
Leonard McMillan, Massachusetts Institute of Technology
Steven Gortler, Harvard University
In this paper we present a new variant of the light field representation that supports improved image reconstruction by accomodating sparse correspondence information. This places our representation somewhere between a pure, tweo-plane parameterized, light field and a lumigraph representation, with its continuous geometric proxy. Our approach factors the rays of a light field into one of two separate classes. All rays consistent with a given correspondence are implicitly represented using a new auxiliary data structure, which we call a surface camera, or scam. The remaining rays of the light field are represented using a standard two-plane parameterized light field. We present an efficient rendering algorithm that combines ray samples from scams with those from the light field. The resulting image reconstructions are noticeably improved over that of a pure light field.
Citation:
Jingyi Yu, Leonard McMillan, Steven Gortler, "Scan Light Field Rendering," pg, pp.137, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002
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