We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-surface intersection problem, which leads to low-dimensional root finding in a system of equations. This approach produces an efficient algorithm for computing the distance between two ellipsoids, where the problem is reduced to finding a specific solution in a system of two equations in two variables. Similar algorithms can be designed for computing the distance between an ellipsoid and a simple surface (such as cylinder, cone, or torus). In an experimental implementation (on a 500 MHz Windows PC), the distance between two ellipsoids was computed in less than 0.3 msec on average; and the distance between an ellipsoid and a simple convex surface was computed in less than 0.15 msec on average.
Index Terms:
Distance computation, collision detection, line geometry, normal congruence, ellipsoid, cylinder, cone, torus
Citation:
Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, Wenping Wang, "Computing Distances between Surfaces Using Line Geometry," pg, pp.236, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002