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Interactive Physically-Based Cloud Simulation
Tsinghua University, Beijing October 09-October 11
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2002.116790410th Pacific Conference on Computer G ...
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Derek Overby, Texas A&M University
Zeki Melek, Texas A&M University
John Keyser, Texas A&M University
Artificial clouds play an important role in the computer generation of natural outdoor scenes. Realistic modeling and rendering of such scenes is important for applications in games, military training simulations, flight simulations, and even in the creation of digital artistic media. We propose a model for simulating cloud formation based on an efficient computational fluid solver. We combine the fluid solver with a model of the natural processes of cloud formation, including buoyancy, relative humidity, and condensation. This allows us to simulate the formation and growth of clouds at interactive rates.
Citation:
Derek Overby, Zeki Melek, John Keyser, "Interactive Physically-Based Cloud Simulation," pg, pp.469, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002
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