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Interactive Visualization of Complex Real-World Light Sources
Canmore, Canada October 08-October 10
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2003.123824711th Pacific Conference on Computer G ...
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Xavier Granier, University of British Columbia
Michael Goesele, MPI Informatik
Wolfgang Heidrich, University of British Columbia
Hans-Peter Seidel, MPI Informatik
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.
Index Terms:
Local Illumination, Light Source Modeling, Hardware Rendering, Image-based Rendering, Physically-based Modeling and Acquisition
Citation:
Xavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel, "Interactive Visualization of Complex Real-World Light Sources," pg, pp.59, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003
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