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Particle-Based Visual Simulation of Explosive Flames
Canmore, Canada October 08-October 10
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2003.123829911th Pacific Conference on Computer G ...
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Daiki Takeshita, Iwate University
Shin Ota, Iwate Software Center Inc.
Machiko Tamura, Iwate Software Center Inc.
Tadahiro Fujimoto, Iwate University
Kazunobu Muraoka, Tohoku Institute of Technology
Norishige Chiba, Iwate University
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering method for generating a CG animation from the movement data of the particles. This fluid model uses flame particles and air particles. The model calculates the buoyancy caused by the difference in temperature as the external force in the Navier-Stokes equations and approximates the viscous force and pressure via a discrete particle model. In addition, the heat conduction between particles is taken into account. The proposed method realizes the representation of distinctive phenomena such as an ascending airflow with a quantity of explosive flame and a swirling airflow behind the ascending airflow. CG images are rendered using a Z-buffer based volume rendering method.
Citation:
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba, "Particle-Based Visual Simulation of Explosive Flames," pg, pp.482, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003
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